Deep Meaning of Life in Jobless Society

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Most jobs that exist today might disappear within decades. As artificial intelligence outperforms humans in more and more tasks, it will replace humans in more and more jobs. Many new professions are likely to appear: virtual-world designers, for example. But such professions will probably require more creativity and flexibility, and it is unclear whether 40-year-old unemployed taxi drivers or insurance agents will be able to reinvent themselves as virtual-world designers (try to imagine a virtual world created by an insurance agent!). And even if the ex-insurance agent somehow makes the transition into a virtual-world designer, the pace of progress is such that within another decade he might have to reinvent himself yet again.

The crucial problem isn’t creating new jobs. The crucial problem is creating new jobs that humans perform better than algorithms. Consequently, by 2050 a new class of people might emerge – the useless class. People who are not just unemployed, but unemployable.

The same technology that renders humans useless might also make it feasible to feed and support the unemployable masses through some scheme of universal basic income. The real problem will then be to keep the masses occupied and content. People must engage in purposeful activities, or they go crazy. So what will the useless class do all day?

One answer might be computer games. Economically redundant people might spend increasing amounts of time within 3D virtual reality worlds, which would provide them with far more excitement and emotional engagement than the “real world” outside. This, in fact, is a very old solution. For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.

What is a religion if not a big virtual reality game played by millions of people together? Religions such as Islam and Christianity invent imaginary laws, such as “don’t eat pork”, “repeat the same prayers a set number of times each day”, “don’t have sex with somebody from your own gender” and so forth. These laws exist only in the human imagination. No natural law requires the repetition of magical formulas, and no natural law forbids homosexuality or eating pork. Muslims and Christians go through life trying to gain points in their favorite virtual reality game. If you pray every day, you get points. If you forget to pray, you lose points. If by the end of your life you gain enough points, then after you die you go to the next level of the game (aka heaven).

As religions show us, the virtual reality need not be encased inside an isolated box. Rather, it can be superimposed on the physical reality. In the past this was done with the human imagination and with sacred books, and in the 21st century it can be done with smartphones.

Some time ago I went with my six-year-old nephew Matan to hunt for Pokémon. As we walked down the street, Matan kept looking at his smartphone, which enabled him to spot Pokémon all around us. I didn’t see any Pokémon at all, because I didn’t carry a smartphone. Then we saw two others kids on the street who were hunting the same Pokémon, and we almost got into a fight with them. It struck me how similar the situation was to the conflict between Jews and Muslims about the holy city of Jerusalem. When you look at the objective reality of Jerusalem, all you see are stones and buildings. There is no holiness anywhere. But when you look through the medium of smartbooks (such as the Bible and the Qur’an), you see holy places and angels everywhere.

The idea of finding meaning in life by playing virtual reality games is of course common not just to religions, but also to secular ideologies and lifestyles. Consumerism too is a virtual reality game. You gain points by acquiring new cars, buying expensive brands and taking vacations abroad, and if you have more points than everybody else, you tell yourself you won the game.

You might object that people really enjoy their cars and vacations. That’s certainly true. But the religious really enjoy praying and performing ceremonies, and my nephew really enjoys hunting Pokémon. In the end, the real action always takes place inside the human brain. Does it matter whether the neurons are stimulated by observing pixels on a computer screen, by looking outside the windows of a Caribbean resort, or by seeing heaven in our mind’s eyes? In all cases, the meaning we ascribe to what we see is generated by our own minds. It is not really “out there”. To the best of our scientific knowledge, human life has no meaning. The meaning of life is always a fictional story created by us humans.

In his groundbreaking essay, Deep Play: Notes on the Balinese Cockfight (1973), the anthropologist Clifford Geertz describes how on the island of Bali, people spent much time and money betting on cockfights. The betting and the fights involved elaborate rituals, and the outcomes had substantial impact on the social, economic and political standing of both players and spectators.

The cockfights were so important to the Balinese that when the Indonesian government declared the practice illegal, people ignored the law and risked arrest and hefty fines. For the Balinese, cockfights were “deep play” – a made-up game that is invested with so much meaning that it becomes reality. A Balinese anthropologist could arguably have written similar essays on football in Argentina or Judaism in Israel.

Indeed, one particularly interesting section of Israeli society provides a unique laboratory for how to live a contented life in a post-work world. In Israel, a significant percentage of ultra-orthodox Jewish men never work. They spend their entire lives studying holy scriptures and performing religion rituals. They and their families don’t starve to death partly because the wives often work, and partly because the government provides them with generous subsidies. Though they usually live in poverty, government support means that they never lack for the basic necessities of life.

That’s universal basic income in action. Though they are poor and never work, in survey after survey these ultra-orthodox Jewish men report higher levels of life-satisfaction than any other section of Israeli society. In global surveys of life satisfaction, Israel is almost always at the very top, thanks in part to the contribution of these unemployed deep players.

You don’t need to go all the way to Israel to see the world of post-work. If you have at home a teenage son who likes computer games, you can conduct your own experiment. Provide him with a minimum subsidy of Coke and pizza, and then remove all demands for work and all parental supervision. The likely outcome is that he will remain in his room for days, glued to the screen. He won’t do any homework or housework, will skip school, skip meals and even skip showers and sleep. Yet he is unlikely to suffer from boredom or a sense of purposelessness. At least not in the short term.

Hence virtual realities are likely to be key to providing meaning to the useless class of the post-work world. Maybe these virtual realities will be generated inside computers. Maybe they will be generated outside computers, in the shape of new religions and ideologies. Maybe it will be a combination of the two. The possibilities are endless, and nobody knows for sure what kind of deep plays will engage us in 2050.

In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working. Work is essential for meaning only according to some ideologies and lifestyles. Eighteenth-century English country squires, present-day ultra-orthodox Jews, and children in all cultures and eras have found a lot of interest and meaning in life even without working. People in 2050 will probably be able to play deeper games and to construct more complex virtual worlds than in any previous time in history.

But what about truth? What about reality? Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.

Photo by Christian Fregnan on Unsplash

What Pocket Users are Saying

  • Leland Maschmeyer

    May 15, 2017

    Interesting thesis: we all live in VR

  • Siddarth Raman

    June 19, 2017

    Deep

  • Valentin Muro

    May 10, 2017

    The crucial problem isn’t creating new jobs. The crucial problem is creating new jobs that humans perform better than algorithms. Consequently, by 2050 a new class of people might emerge – the useless class. People who are not just unemployed, but unemployable.

  • Adriii Izquierdo

    January 15, 2018

    Futuro, presente, religión, realidad virtual y el sentido de la vida.

  • Aditya Sankaran

    May 16, 2017

    h/t Amarnath

    “In his groundbreaking essay, Deep Play: Notes on the Balinese Cockfight (1973), the anthropologist Clifford Geertz describes how on the island of Bali, people spent much time and money betting on cockfights. The betting and the fights involved elaborate rituals, and the outcomes had substantial impact on the social, economic and political standing of both players and spectators.

    The cockfights were so important to the Balinese that when the Indonesian government declared the practice illegal, people ignored the law and risked arrest and hefty fines. For the Balinese, cockfights were “deep play” – a made-up game that is invested with so much meaning that it becomes reality. A Balinese anthropologist could arguably have written similar essays on football in Argentina or Judaism in Israel.”

  • Aaron McQuinn

    June 7, 2017

    “Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.”

  • Marina Levy

    May 15, 2017

    In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working. Work is essential for meaning only according to some ideologies and lifestyles.

  • Marina Levy

    May 15, 2017

    The remunerated works or jobs themselves aren’t already a deep (deep) play? It can be compared to religions and they are as well VIRTUAL REALITY GAMES… wake up! So, what is real, after all?

    In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working. Work is essential for meaning only according to some ideologies and lifestyles.

  • Andy McIlwain

    January 11, 2018

    The crucial problem isn’t creating new jobs. The crucial problem is creating new jobs that humans perform better than algorithms. Consequently, by 2050 a new class of people might emerge – the useless class. People who are not just unemployed, but unemployable.

  • Andy McIlwain

    January 11, 2018

    People must engage in purposeful activities, or they go crazy. So what will the useless class do all day?

  • Andy McIlwain

    January 11, 2018

    English country squires, present-day ultra-orthodox Jews, and children in all cultures and eras have found a lot of interest and meaning in life even without working.

  • Njagî M’Mwenda

    June 4, 2017

    The crucial problem isn’t creating new jobs. The crucial problem is creating new jobs that humans perform better than algorithms. Consequently, by 2050 a new class of people might emerge – the useless class. People who are not just unemployed, but unemployable

  • Njagî M’Mwenda

    June 4, 2017

    What is a religion if not a big virtual reality game played by millions of people together? Religions such as Islam and Christianity invent imaginary laws, such as “don’t eat pork”, “repeat the same prayers a set number of times each day”, “don’t have sex with somebody from your own gender” and so forth. These laws exist only in the human imagination. No natural law requires the repetition of magical formulas, and no natural law forbids homosexuality or eating pork. Muslims and Christians go through life trying to gain points in their favorite virtual reality game. If you pray every day, you get points. If you forget to pray, you lose points. If by the end of your life you gain enough points, then after you die you go to the next level of the game (aka heaven).

  • Salonee Sanghvi

    July 29, 2017

    Consequently, by 2050 a new class of people might emerge – the useless class. People who are not just unemployed, but unemployable.

  • Justin Ng

    May 10, 2017

    “In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working. Work is essential for meaning only according to some ideologies and lifestyles. Eighteenth-century English country squires, present-day ultra-orthodox Jews, and children in all cultures and eras have found a lot of interest and meaning in life even without working. People in 2050 will probably be able to play deeper games and to construct more complex virtual worlds than in any previous time in history.

    But what about truth? What about reality? Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.”

  • ahmed abdul fatah

    December 17, 2017

    interesting read

  • ahmed abdul fatah

    May 13, 2017

    المقال ده فشيخ

  • Saager Mhatre

    November 6, 2017

    Wait, how is acquiring real value a virtual transaction?

    Consumerism too is a virtual reality game. You gain points by acquiring new cars, buying expensive brands and taking vacations abroad, and if you have more points than everybody else, you tell yourself you won the game.

  • Saager Mhatre

    November 6, 2017

    Are we confusing economic utility and value?

    But the religious really enjoy praying and performing ceremonies, and my nephew really enjoys hunting Pokémon.

  • Seb Barker

    May 8, 2017

    love harari but his tendency to end paragraphs in this style leave him sounding nauseatingly gauche

    For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.

  • Martin Sivertsen

    May 9, 2017

    Gamers. We’re all gamers. #virtualfutures

  • Sandeep C Kannikanti

    May 18, 2017

    In the end, the real action always takes place inside the human brain.

  • Will O’Neill

    May 14, 2017

    For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.

    For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.

  • Lubomir Zrnecko

    May 12, 2017

    “Consequently, by 2050 a new class of people might emerge – the useless class. ”

    “Economically redundant people (!!!) might spend increasing amounts of time within 3D virtual reality worlds”

    “This, in fact, is a very old solution. For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.”

  • Wally Punsapy

    May 9, 2017

    “What is a religion if not a big virtual reality game played by millions of people together?”

    The Matrix will save us. Just believe.

  • Kaloian Parchev

    May 13, 2017

    They

  • Doug Hamlin

    October 9, 2017

    You don’t need to go all the way to Israel to see the world of post-work. If you have at home a teenage son who likes computer games, you can conduct your own experiment. Provide him with a minimum subsidy of Coke and pizza, and then remove all demands for work and all parental supervision. The likely outcome is that he will remain in his room for days, glued to the screen. He won’t do any homework or housework, will skip school, skip meals and even skip showers and sleep. Yet he is unlikely to suffer from boredom or a sense of purposelessness. At least not in the short term.

    Hence virtual realities are likely to be key to providing meaning to the useless class of the post-work world. Maybe these virtual realities will be generated inside computers. Maybe they will be generated outside computers, in the shape of new religions and ideologies. Maybe it will be a combination of the two. The possibilities are endless, and nobody knows for sure what kind of deep plays will engage us in 2050.

  • Henry Babbage

    May 8, 2017

    The idea of finding meaning in life by playing virtual reality games is of course common not just to religions, but also to secular ideologies and lifestyles. Consumerism too is a virtual reality game. You gain points by acquiring new cars, buying expensive brands and taking vacations abroad, and if you have more points than everybody else, you tell yourself you won the game.

  • Yestin Johnson

    January 8, 2018

    Fascinating read

  • Ritika Upadhyay

    May 15, 2017

    In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working. Work is essential for meaning only according to some ideologies and lifestyles. Eighteenth-century English country squires, present-day ultra-orthodox Jews, and children in all cultures and eras have found a lot of interest and meaning in life even without working. People in 2050 will probably be able to play deeper games and to construct more complex virtual worlds than in any previous time in history.

    But what about truth? What about reality? Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.

  • Adonai Hm

    December 30, 2017

    Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.

  • Danilo Barboza

    July 6, 2017

    Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.

  • Jesse Muchai

    May 9, 2017

    the

  • Hazary Nic

    January 14, 2018

    Everything happens in people’s minds

  • yh chng

    June 6, 2017

    The idea of finding meaning in life by playing virtual reality games is of course common not just to religions, but also to secular ideologies and lifestyles. Consumerism too is a virtual reality game. You gain points by acquiring new cars, buying expensive brands and taking vacations abroad, and if you have more points than everybody else, you tell yourself you won the game.

  • parap

    December 12, 2017

    What is a religion if not a big virtual reality game played by millions of people together?

  • Arpit Modi

    April 15, 2018

    Loved how he compared religion to being a virtual world

  • Janice Pang

    June 5, 2017

    Oh shit.

  • Daniel Mbure

    December 22, 2017

    For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.

  • Thomas van der Straten

    May 11, 2017

    In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working. Work is essential for meaning only according to some ideologies and lifestyles. Eighteenth-century English country squires, present-day ultra-orthodox Jews, and children in all cultures and eras have found a lot of interest and meaning in life even without working

  • Dennis Mooney

    May 10, 2017

    For the Balinese, cockfights were “deep play” – a made-up game that is invested with so much meaning that it becomes reality. A Balinese anthropologist could arguably have written similar essays on football in Argentina or Judaism in Israel.

  • hpm Meyer

    May 27, 2017

    Very good read! Recommended.

  • Joakim Ejenstam

    July 26, 2017

    the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working

  • Camilo Luna

    December 11, 2017

    To the best of our scientific knowledge, human life has no meaning. The meaning of life is always a fictional story created by us humans.

  • Lukas Rosenstock

    May 8, 2017

    The crucial problem isn’t creating new jobs. The crucial problem is creating new jobs that humans perform better than algorithms. Consequently, by 2050 a new class of people might emerge – the useless class. People who are not just unemployed, but unemployable.

  • Anurag Sen

    December 17, 2017

    what about truth? What about reality? Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.

  • Michael (thisiswilson) Wilson

    May 11, 2017

    The crucial problem isn’t creating new jobs. The crucial problem is creating new jobs that humans perform better than algorithms.

  • Ankit Kumar

    February 6, 2019

    Very fun read

  • James Stevens

    May 10, 2017

    Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws?

  • Ahmed Sadawi

    May 28, 2017

    To the best of our scientific knowledge, human life has no meaning. The meaning of life is always a fictional story created by us humans.

  • Ahmed Sadawi

    May 28, 2017

    Though they are poor and never work, in survey after survey these ultra-orthodox Jewish men report higher levels of life-satisfaction than any other section of Israeli society. In global surveys of life satisfaction, Israel is almost always at the very top, thanks in part to the contribution of these unemployed deep players.

  • Timo Litzius

    January 2, 2018

    In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working.

  • Kash Dhanda

    January 18, 2018

    But what about truth? What about reality? Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.

  • Saad Hasnain

    January 13, 2019

    Yuval Noah Herrari at his best!

  • Leon Ras

    February 10, 2019

    “For thousands of years, billions of people have found meaning in playing virtual reality games.”

  • Diego B

    July 1, 2017

    For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.

  • Matej Vajda

    September 28, 2017

    What is a religion if not a big virtual reality game played by millions of people together? Religions such as Islam and Christianity invent imaginary laws, such as “don’t eat pork”, “repeat the same prayers a set number of times each day”, “don’t have sex with somebody from your own gender” and so forth. These laws exist only in the human imagination. No natural law requires the repetition of magical formulas, and no natural law forbids homosexuality or eating pork. Muslims and Christians go through life trying to gain points in their favorite virtual reality game. If you pray every day, you get points. If you forget to pray, you lose points. If by the end of your life you gain enough points, then after you die you go to the next level of the game (aka heaven).

  • Sebastian Żołnowski

    December 24, 2017

    The crucial problem is creating new jobs that humans perform better than algorithms. Consequently, by 2050 a new class of people might emerge – the useless class.

  • Rob de Bruyn

    December 31, 2017

    Great story by Yuval Noah Harari “live is a virtual reality game, it has always been”

  • Nuria Muro

    March 23, 2018

    The crucial problem isn’t creating new jobs. The crucial problem is creating new jobs that humans perform better than algorithms.

  • Purnima Mehta

    May 15, 2017

    The crucial problem is creating new jobs that humans perform better than algorithms.

  • Jacqueline Dozier

    June 2, 2017

    Pretty extreme view on the role of entertainment and games in the future and a controversial commentary on religion, but many good points.

  • Viktor Petersson

    July 9, 2017

    What is a religion if not a big virtual reality game played by millions of people together?

  • Fergus Meiklejohn

    December 22, 2017

    Ouch..

    For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.

  • Ricky Guzman

    December 30, 2017

    Thoughtful and blasphemous

  • Joe Glick

    January 3, 2018

    Ready Player One spoiler

  • María Fernández

    May 11, 2017

    “The meaning of life is always a fictional story created by us humans.”

  • Esra Hsn

    June 5, 2017

    good

  • Frank Russi

    July 27, 2017

    A great essay about not so distant future of humankind. What will we do when automation has taken our jobs?

  • césar pallares

    March 2, 2018

    Interesante artículo sobre el futuro de las personas inempleables

  • Macartan Gaughan

    May 17, 2017

  • Sudharshan Viswanathan

    May 10, 2017

    Analogies that jump a lot of different spaces – life, religion, work, AI, happiness

    In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working.

  • Josh Javier

    May 10, 2017

    we saw two others kids on the street who were hunting the same Pokémon, and we almost got into a fight with them. It struck me how similar the situation was to the conflict between Jews and Muslims about the holy city of Jerusalem. When you look at the objective reality of Jerusalem, all you see are stones and buildings. There is no holiness anywhere. But when you look through the medium of smartbooks (such as the Bible and the Qur’an), you see holy places and angels everywhere.

  • Pablo Jorge

    June 10, 2017

    But what about truth? What about reality? Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.

  • Rita Heine

    May 12, 2017

    Wow – very good read’

  • Sea Iaw Ang

    May 13, 2017

    Consumerism too is a virtual reality game. You gain points by acquiring new cars, buying expensive brands and taking vacations abroad, and if you have more points than everybody else, you tell yourself you won the game.

  • Henrik Heimbuerger

    May 22, 2019

    While I’m generally tired of video game analogies, this one’s actually quite brilliant!

  • Brian Wong

    February 6, 2019

    The crucial problem is creating new jobs that humans perform better than algorithms. Consequently, by 2050 a new class of people might emerge – the useless class.

  • Vibhu Satpaul

    December 29, 2017

    How Deep play could be a work environment.

  • keldom 90500

    April 5, 2018

    You might object that people really enjoy their cars and vacations. That’s certainly true. But the religious really enjoy praying and performing ceremonies, and my nephew really enjoys hunting Pokémon. In the end, the real action always takes place inside the human brain

  • Catalin Dinut

    May 15, 2017

    Ssssht, nu așa tare, ca unii oameni o sa se supere un pic.
    ” To the best of our scientific knowledge, human life has no meaning. The meaning of life is always a fictional story created by us humans.”

  • sasha thomas

    May 10, 2017

    Images


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